AoeStats
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Nomad

509996729Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 33m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Poles · Uruguay
1087
+15
🇦🇷 Vietnamese · Argentina
1086
+15
🇺🇸 Italians · United States
1066
-15
🇺🇸 Lithuanians · United States
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 987 13:40 24:46 — ⚔ Fish Boom into Scouts
21 690 14:03 21:49 — ⛏ Fish Boom into Fire Galleys FC
14 474 12:58 23:33 — ⚔ Fish Boom into Skirms into Galleys
13 444 12:03 25:21 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
9,370 6,671 3,280 1,085 20,406 21,093
5,920 8,825 2,525 950 18,220 17,855
6,555 7,670 725 300 15,250 17,424
5,930 6,226 1,515 675 14,346 14,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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