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Fortress

508437475Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 33m 18s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1264
+13
🇸🇮 Britons · Slovenia
1212
+15
🇨🇳 Persians · China
1201
+16
🇨🇳 Mongols · China
1363
-21
🇨🇳 Wei · China
1302
-18
🇨🇳 Mapuche · China
1156
-13
🇨🇳 Armenians · China
983
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 1,597 7:55 13:14 — ⛏ Fast Castle
31 1,044 7:58 11:41 25:30 ⛏ Fast Castle
30 983 7:34 11:09 25:03 ⛏ Fast Castle
28 923 7:04 11:07 24:21 ⛏ Fast Castle
28 935 7:27 11:32 26:10 ⛏ Fast Castle
26 874 6:24 10:19 25:21 ⛏ Fast Castle
25 837 7:56 12:41 31:12 ⛏ Fast Castle
22 724 7:22 11:06 27:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,660 10,695 10,665 2,900 54,920 59,915
20,540 9,815 9,070 2,740 42,165 45,116
15,800 15,810 9,125 960 41,695 52,948
17,765 12,245 8,595 2,350 40,955 43,568
16,425 13,885 7,710 1,600 39,620 47,523
18,265 13,505 6,055 855 38,680 42,765
9,050 8,470 5,575 2,095 25,190 26,220
10,305 7,725 4,915 1,045 23,990 29,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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