AoeStats
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Arena

509637898Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 47m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1039
+10
🇹🇷 Inca · Türkiye
877
+16
🇩🇪 Khmer · Germany
921
-14
🇩🇪 Persians · Germany
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,447 11:22 15:28 30:42 ⛏ Fast Castle
26 1,238 10:41 15:43 — ⛏ Fast Castle
23 1,099 11:28 18:00 31:16 ⛏ Fast Castle
15 727 11:52 15:10 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,930 15,960 9,600 1,500 51,990 57,733
19,270 8,131 8,935 2,050 38,386 44,235
12,805 8,255 7,595 1,400 30,055 35,392
10,900 12,425 2,390 485 26,200 28,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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