AoeStats
← Jack Sparrow

MegaRandom

510389663Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 57m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1057
+14
🇨🇳 Magyars · China
1003
+16
🇳🇱 Maya · Netherlands
998
+16
🇧🇦 Goths · Bosnia & Herzegovina
987
+16
🇹🇷 Tatars · Türkiye
1064
-18
🇨🇱 Armenians · Chile
1003
-16
🇳🇱 Vikings · Netherlands
972
-14
🇵🇱 Ethiopians · Poland
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,356 12:04 17:08 37:17 ⛏ Fast Castle
28 1,622 14:10 19:38 34:33 ⛏ Fish Boom FC
18 1,046 12:15 16:34 31:02 ⛏ Fast Castle
18 1,029 9:53 13:57 30:59 ⛏ Fast Castle
18 1,056 13:49 20:17 33:47 ⛏ Fast Castle
17 963 11:56 20:19 32:56 ⛏ Fast Castle
17 993 13:30 19:16 35:49 ⛏ Fast Castle
12 703 11:41 22:39 35:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,320 17,625 23,470 850 90,265 107,129
13,800 28,366 24,150 2,250 68,566 72,722
26,910 17,175 15,570 7,465 67,120 92,337
29,695 14,858 13,545 3,870 61,968 64,907
21,945 18,646 10,705 1,860 53,156 77,220
19,565 15,758 14,465 2,250 52,038 60,954
20,290 17,147 8,525 4,550 50,512 54,016
27,090 10,003 9,550 850 47,493 53,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.