AoeStats
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Nomad

510502127Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 44m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1151
+12
🇦🇺 Vikings · Australia
1135
+13
🇦🇺 Magyars · Australia
1074
+16
🇨🇳 Huns · China
1140
-16
🇹🇷 Dravidians · Türkiye
1052
-13
🇸🇬 Spanish · Singapore
1017
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,626 14:37 18:34 32:57 ⛏ Fish Boom FC
35 1,529 13:59 18:58 — ⛏ Fish Boom FC
26 1,127 14:05 21:19 42:49 ⛏ Fish Boom FC
23 1,001 15:35 19:46 32:56 ⚔ Fish Boom FC into Archers into Fire Galleys
23 1,010 15:28 22:20 — ⛏ Fish Boom into Fire Galleys FC
21 914 12:39 22:21 35:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,175 15,583 7,315 1,930 36,003 41,033
13,710 8,994 7,595 2,800 33,099 36,477
12,380 11,480 5,745 2,600 32,205 37,014
11,690 10,710 3,550 1,700 27,650 32,028
10,060 6,735 5,070 850 22,715 26,823
9,015 9,111 595 1,800 20,521 22,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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