AoeStats
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Nomad

510498776Analyzed
3v3 RM · 21h ago on Oct 1, 2026· 46m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1137
+14
🇦🇺 Vikings · Australia
1121
+14
🇦🇺 Magyars · Australia
1057
+17
🇳🇴 Burgundians · Norway
1101
-16
🇨🇳 Malay · China
1092
-15
🇻🇳 Huns · Vietnam
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,646 14:22 19:24 40:47 ⛏ Fish Boom FC
32 1,479 16:09 21:30 — ⛏ Fast Castle
29 1,349 14:41 21:50 — ⚔ Fish Boom FC into Towers
21 969 16:03 20:40 37:52 ⚔ Fish Boom FC into Archers
18 846 14:00 20:47 — ⚔ Fish Boom into Scouts FC
17 811 12:43 24:45 39:21 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
22,745 11,439 10,510 840 45,534 45,747
10,375 14,425 8,640 2,565 36,005 37,482
13,585 11,848 7,065 2,445 34,943 39,943
14,245 6,200 7,535 955 28,935 34,444
10,800 8,743 5,050 2,350 26,943 29,724
7,795 7,565 760 300 16,420 17,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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