AoeStats
← Talan

Nomad

508540041Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 26m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1052
+10
🇫🇷 Celts · France
1042
+10
🇨🇭 Random · Switzerland
1032
+11
🇨🇱 Huns · Chile
996
-13
🇨🇱 Vikings · Chile
902
-10
🇨🇱 Franks · Chile
850
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 774 14:57 — —
27 711 13:26 18:15 — ⛏ Fish Boom FC
18 458 15:33 22:12 — ⛏ Fish Boom FC
15 392 14:16 — — ⚔ Scout Rush
15 396 13:58 — — ⚔ Scout Rush
12 307 18:09 24:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,365 3,448 1,275 770 11,858 12,173
5,120 4,570 570 905 11,165 12,375
4,665 3,095 300 105 8,165 9,011
4,455 3,096 455 100 8,106 9,000
3,900 2,726 400 750 7,776 7,741
3,455 2,660 150 200 6,465 6,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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