AoeStats
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MegaRandom

509803319Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 43m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Khmer · Venezuela
1092
+15
🇺🇸 Inca · United States
1030
+17
🇨🇦 Byzantines · Canada
1087
-17
🇨🇦 Jurchens · Canada
1039
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,911 10:43 26:45 38:53 ⚔ Champi Rush
34 1,477 9:35 25:18 38:34 ⚔ Scout Rush
17 754 11:35 20:23 42:06 ⛏ Fast Castle
14 602 10:26 28:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,325 10,505 4,855 4,190 35,875 39,135
12,700 11,305 5,410 1,700 31,115 33,721
10,810 6,160 4,020 850 21,840 26,927
9,060 4,205 970 750 14,985 17,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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