AoeStats
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Arena

508753206Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 54m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Japanese · Venezuela
1065
+14
🇫🇷 Gurjaras · France
1025
+16
🇦🇷 Bohemians · Argentina
1048
-16
🇦🇷 Italians · Argentina
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,276 10:05 18:49 44:01 ⛏ Fast Castle
34 1,875 10:46 15:08 31:47 ⛏ Fast Castle
29 1,591 9:58 15:28 30:04 ⛏ Fast Castle
22 1,194 11:21 15:44 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,145 24,290 13,285 4,205 65,925 80,958
19,605 20,470 14,010 2,800 56,885 73,246
22,915 7,495 16,285 2,700 49,395 56,059
15,065 16,270 12,190 2,250 45,775 50,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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