AoeStats
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Arena

510402991Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 66m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Shu · Germany
823
+17
🇩🇪 Poles · Germany
801
+17
🇧🇷 Persians · Brazil
841
-17
🇧🇷 Teutons · Brazil
836
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,497 10:30 17:50 39:47 ⛏ Fast Castle
33 2,171 12:21 20:41 40:27 ⛏ Fast Castle
26 1,711 11:16 16:27 38:07 ⚔ FC into Skirms
23 1,520 11:55 16:07 30:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,640 45,610 19,040 3,415 100,705 106,471
37,795 33,725 22,000 3,600 97,120 124,688
33,735 22,345 21,115 2,800 79,995 86,799
28,365 17,145 13,775 1,650 60,935 61,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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