AoeStats
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Arena

509324684Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 28m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1005
+13
🇮🇳 Turks · India
927
+17
🇵🇸 Slavs · Palestinian Territories
961
-16
🇹🇷 Vietnamese · Türkiye
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,179 12:18 18:14 — ⛏ Fast Castle
32 930 10:57 15:58 — ⛏ Fast Castle
30 853 10:57 15:16 — ⚔ FC into Scouts
24 697 12:15 16:49 20:44 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,065 5,225 1,150 2,150 15,590 18,400
7,270 6,380 950 950 15,550 17,420
5,625 4,355 3,250 0 13,230 15,273
5,850 5,030 675 1,120 12,675 15,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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