AoeStats
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Arena

510305907Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 50m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1150
+14
🇨🇳 Celts · China
1138
+15
🇨🇳 Spanish · China
1083
+16
🇨🇳 Japanese · China
1079
+17
🇨🇳 Tatars · China
1121
-16
🇵🇹 Muisca · Portugal
1109
-16
🇩🇪 Hindustanis · Germany
1096
-15
🇩🇪 Romans · Germany
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,514 10:44 14:29 28:30 ⛏ Fast Castle
46 2,311 9:54 13:50 29:09 ⛏ Fast Castle
41 2,050 10:36 16:32 48:31 ⛏ Fast Castle
36 1,826 11:29 17:29 39:08 ⛏ Fast Castle
35 1,782 10:14 25:04 39:59 ⚔ M@A into Towers into Archers
30 1,511 11:14 15:53 34:11 ⛏ Fast Castle
29 1,457 10:30 14:38 31:41 ⛏ Fast Castle
22 1,093 10:19 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,200 13,140 17,440 5,600 69,380 87,390
21,755 25,565 14,835 2,900 65,055 93,990
24,280 18,324 10,035 2,655 55,294 61,152
29,815 15,665 6,400 2,630 54,510 56,591
20,605 10,363 7,050 3,405 41,423 44,293
15,615 10,880 6,910 2,395 35,800 37,598
11,170 5,330 14,660 685 31,845 39,268
5,900 7,515 3,750 1,510 18,675 20,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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