AoeStats
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Arabia

508421416Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 28m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Magyars · Hong Kong SAR China
1351
+15
🇨🇳 Ethiopians · China
1289
+17
🇨🇳 Poles · China
1288
+18
🇹🇼 Shu · Taiwan
1286
+18
🇻🇳 Spanish · Vietnam
1346
-18
🇹🇼 Persians · Taiwan
1335
-17
🇹🇼 Britons · Taiwan
1321
-17
🇨🇳 Malay · China
1310
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 2,138 8:49 23:41 — ⚔ Scout Rush
42 1,198 9:39 21:04 — ⚔ Archer Rush
40 1,131 10:45 18:45 —
37 1,044 9:08 22:07 — ⚔ Archer Rush
34 955 9:08 26:41 — ⚔ Archer Rush
30 864 10:27 15:59 — ⛏ Fast Castle
28 809 8:54 22:48 — ⚔ Scout Rush
25 701 8:53 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,625 6,362 4,020 0 16,007 15,880
7,335 5,093 1,120 1,625 15,173 16,540
7,970 4,924 1,225 200 14,319 14,795
7,890 3,792 1,925 100 13,707 14,078
4,725 5,252 3,690 0 13,667 14,523
5,585 3,800 1,325 100 10,810 10,906
4,010 2,884 1,040 280 8,214 9,138
2,200 1,449 230 0 3,879 4,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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