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Lombardia

507484853Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 59m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
55 3,272 11:38 29:45 43:56 ⚔ Archer Rush
47 2,818 8:49 20:56 35:28 ⚔ Scout Rush
45 2,661 9:51 15:20 34:09 ⛏ Fast Castle
44 2,627 10:10 22:29 33:58 ⚔ M@A into Archers
39 2,334 8:29 21:10 34:57 ⚔ Scout Rush
34 1,988 11:05 24:06 39:24 ⚔ Skirmisher Rush
30 1,758 11:46 15:23 28:40 ⛏ Fast Castle
22 1,321 9:30 15:24 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,620 39,678 17,080 2,900 94,278 128,042
36,925 20,325 34,375 2,200 93,825 109,412
38,010 20,842 22,330 2,815 83,997 94,470
33,280 16,394 22,795 3,880 76,349 80,338
25,525 24,035 17,570 7,620 74,750 89,918
28,045 32,873 10,955 2,870 74,743 92,835
27,825 22,351 13,555 3,360 67,091 75,277
16,400 17,502 11,630 3,300 48,832 53,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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