AoeStats
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Arena

507060376Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 53m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1259
+15
🇦🇺 Armenians · Australia
1256
+15
🇨🇳 Portuguese · China
1255
+16
🇦🇺 Celts · Australia
1234
+16
🇨🇳 Bengalis · China
1258
-16
🇨🇳 Vikings · China
1255
-16
🇷🇺 Saracens · Russia
1239
-15
🇨🇳 Bohemians · China
1225
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,506 9:55 13:56 31:16 ⛏ Fast Castle
29 1,547 12:33 16:41 32:21 ⛏ Fast Castle
28 1,507 11:23 14:54 29:20 ⛏ Fast Castle
25 1,321 10:41 15:40 31:45 ⛏ Fast Castle
25 1,346 10:29 14:12 31:43 ⛏ Fast Castle
23 1,240 10:06 27:46 39:50
21 1,101 10:17 14:04 — ⛏ Fast Castle
15 792 10:20 14:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,450 21,905 16,615 2,600 74,570 81,986
22,545 29,370 15,595 4,575 72,085 84,738
32,280 17,470 12,395 1,475 63,620 68,922
40,620 10,765 4,480 3,350 59,215 81,639
14,905 19,995 5,860 1,050 41,810 50,789
14,510 8,210 4,275 2,180 29,175 32,936
5,825 4,490 450 200 10,965 11,864
5,745 3,625 630 895 10,895 11,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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