AoeStats
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Arena

506840613Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 50m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1281
+16
🇨🇳 Italians · China
1254
+17
🇨🇳 Sicilians · China
1247
+17
🇨🇳 Bohemians · China
1292
-17
🇩🇪 Magyars · Germany
1277
-17
🇧🇷 Goths · Brazil
1260
-16
🇵🇪 Malians · Peru
1254
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,482 11:21 15:31 31:09 ⛏ Fast Castle
47 2,353 10:56 14:56 28:05 ⛏ Fast Castle
40 2,017 10:40 14:38 27:08 ⛏ Fast Castle
34 1,737 10:39 15:09 29:14 ⛏ Fast Castle
33 1,652 11:46 15:43 30:53 ⛏ Fast Castle
32 1,597 11:13 15:35 26:42 ⛏ Fast Castle
28 1,427 10:04 14:06 27:52 ⛏ Fast Castle
17 879 11:49 16:03 50:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,920 16,510 38,170 950 110,550 116,190
39,010 19,050 11,230 3,450 72,740 78,558
24,565 14,255 14,335 2,950 56,105 59,960
22,120 12,405 12,430 2,195 49,150 52,954
17,765 19,735 8,045 2,830 48,375 51,593
14,010 12,905 6,240 1,810 34,965 41,820
15,955 13,310 3,170 1,320 33,755 34,733
10,270 7,205 7,615 750 25,840 29,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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