AoeStats
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African Clearing

506126954Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 84m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1265
+16
1255
+16
🇻🇳 Spanish · Vietnam
1255
+16
🇨🇳 Magyars · China
1242
+17
🇨🇳 Franks · China
1295
-18
🇵🇱 Magyars · Poland
1258
-16
🇯🇴 Khitans · Jordan
1248
-16
🇺🇾 Huns · Uruguay
1228
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 6,191 14:37 19:12 41:16 ⛏ Fast Castle
54 4,536 14:20 19:43 37:34 ⛏ Fast Castle
49 4,156 12:54 24:04 43:39 ⚔ Archer Rush
47 3,982 11:53 19:48 48:59 ⚔ Scout Rush
34 2,833 13:34 19:34 42:13 ⛏ Fast Castle
30 2,511 14:17 19:07 43:53 ⛏ Fast Castle
28 2,398 12:57 25:29 47:37 ⚔ M@A into Archers
22 1,888 13:55 27:24 72:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,910 38,174 35,640 8,110 142,834 154,566
57,740 23,043 33,915 4,205 118,903 124,370
33,375 38,785 36,670 6,545 115,375 118,090
26,950 42,575 38,190 2,350 110,065 126,126
48,485 28,187 20,565 1,490 98,727 137,077
53,260 16,595 10,825 4,550 85,230 134,830
33,560 28,011 5,410 4,205 71,186 76,429
22,870 22,916 11,220 1,950 58,956 59,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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