AoeStats
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Black Forest

504211416Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 4m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1267
+16
🇮🇳 Spanish · India
1258
+16
🇦🇷 Georgians · Argentina
1248
+17
🇨🇳 Khmer · China
1248
+17
🇨🇭 Italians · Switzerland
1303
-18
🇩🇪 Ethiopians · Germany
1279
-17
🇨🇿 Hindustanis · Czechia
1271
-17
🇮🇹 Turks · Italy
1212
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 304 — — —
45 210 — — —
40 183 — — —
37 172 — — —
22 101 — — —
20 91 — — —
15 68 — — —
14 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 175 50 0 1,025 795
850 125 0 0 975 895
700 216 50 0 966 888
450 100 0 0 550 624
400 150 0 0 550 393
400 78 50 0 528 515
200 172 0 0 372 322
250 33 50 0 333 314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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