AoeStats
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Black Forest

504210673Analyzed
4v4 RM · 26d ago on Sep 4, 2026· 2m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1264
+15
🇮🇳 Spanish · India
1242
+16
🇹🇼 Poles · Taiwan
1238
+16
🇨🇳 Britons · China
1232
+16
🇨🇿 Hindustanis · Czechia
1289
-18
🇦🇷 Georgians · Argentina
1265
-17
🇨🇳 Goths · China
1229
-15
🇨🇳 Persians · China
1181
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 129 — — —
25 73 — — —
25 74 — — —
23 69 — — —
21 63 — — —
18 54 — — —
15 44 — — —
3 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 40 50 0 590 466
350 150 0 0 500 184
350 100 0 0 450 326
250 0 50 0 300 420
200 0 0 0 200 173
100 0 0 0 100 181
0 60 0 0 60 88
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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