AoeStats
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Arena

504025531Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1225
+15
🇨🇳 Malians · China
1216
+16
🇨🇳 Celts · China
1185
+17
🇹🇼 Burgundians · Taiwan
1173
+18
🇪🇸 Sicilians · Spain
1231
-17
🇬🇧 Bohemians · United Kingdom
1226
-17
🇪🇸 Khmer · Spain
1206
-16
🇵🇪 Berbers · Peru
1190
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,128 11:00 14:38 30:36 ⛏ Fast Castle
38 1,824 10:33 13:21 31:14 ⛏ Fast Castle
32 1,547 10:35 15:47 29:27 ⛏ Fast Castle
30 1,456 11:03 14:51 33:52 ⛏ Fast Castle
29 1,401 11:25 15:57 28:07 ⛏ Fast Castle
28 1,363 10:28 16:31 27:54 ⛏ Fast Castle
21 1,024 11:21 16:10 — ⛏ Fast Castle
18 882 10:40 15:42 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,205 13,625 23,220 3,690 81,740 86,742
33,490 18,310 15,830 6,100 73,730 85,954
36,340 16,170 8,675 3,605 64,790 72,923
26,165 18,665 10,045 2,330 57,205 63,808
23,775 18,865 10,485 2,915 56,040 61,874
18,750 22,160 12,960 1,500 55,370 64,036
22,900 16,955 10,805 2,060 52,720 62,949
7,920 9,145 3,300 2,955 23,320 28,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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