AoeStats
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Arena

503817495Analyzed
4v4 RM · 28d ago on Sep 2, 2026· 54m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1182
+13
🇳🇴 Cumans · Norway
1170
+13
🇫🇷 Mongols · France
1166
+13
🇫🇷 Poles · France
1085
+17
🇨🇳 Japanese · China
1117
-14
🇨🇳 Bengalis · China
1117
-14
🇹🇼 Aztecs · Taiwan
1107
-14
🇵🇪 Spanish · Peru
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,958 11:08 16:04 33:47 ⛏ Fast Castle
49 2,694 10:55 15:23 34:19 ⛏ Fast Castle
46 2,502 10:01 14:37 29:32 ⛏ Fast Castle
46 2,492 11:32 17:14 32:18 ⛏ Fast Castle
41 2,227 10:16 15:58 44:53 ⛏ Fast Castle
34 1,874 10:01 15:01 32:59 ⛏ Fast Castle
19 1,015 9:18 21:17 34:26
17 936 11:52 16:09 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,770 33,880 18,465 5,700 79,815 105,889
35,945 23,120 18,600 1,550 79,215 104,585
40,385 14,955 14,910 2,455 72,705 95,131
26,570 18,540 11,555 2,005 58,670 60,909
36,400 12,665 7,425 1,500 57,990 71,509
20,540 22,045 9,180 3,060 54,825 55,217
21,960 12,065 15,540 1,100 50,665 62,211
18,150 19,335 8,970 3,720 50,175 59,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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