AoeStats
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Black Forest

503375187Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1196
+13
🇦🇷 Khmer · Argentina
1188
+13
🇨🇳 Turks · China
1127
+16
1117
+16
🇨🇳 Britons · China
1201
-18
🇨🇳 Franks · China
1198
-18
🇮🇳 Persians · India
1061
-12
🇹🇼 Lithuanians · Taiwan
1045
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,894 10:07 13:51 28:34 ⛏ Fast Castle
35 1,713 13:07 16:46 32:15 ⛏ Fast Castle
31 1,535 12:16 17:15 31:53 ⛏ Fish Boom FC
28 1,356 13:49 19:42 34:30 ⛏ Fish Boom FC
21 1,048 13:40 19:11 33:32 ⛏ Fast Castle
20 976 13:16 18:44 37:39 ⛏ Fast Castle
2 100 — — —
1 45 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,830 26,050 18,085 4,300 73,265 80,157
28,330 23,375 12,320 2,665 66,690 77,347
17,110 23,975 15,680 3,930 60,695 82,428
27,995 15,073 11,260 3,085 57,413 71,204
19,735 18,141 7,560 855 46,291 50,129
17,040 13,594 9,225 2,330 42,189 45,381
950 300 50 0 1,300 1,261
200 33 50 0 283 1,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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