AoeStats
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Arabia

510440330Analyzed
2v2 RM · 17h ago on Oct 1, 2026· 59m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
952
+17
🇨🇱 Persians · Chile
951
+17
🇨🇴 Magyars · Colombia
978
-17
🇨🇴 Maya · Colombia
971
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,188 9:20 20:16 48:26 ⛏ Fast Castle
33 1,950 9:27 20:38 45:50 ⚔ Scouts into Archers
23 1,375 9:16 25:17 47:59 ⚔ Scout Rush
16 978 11:32 26:51 53:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,270 20,393 9,075 3,100 61,838 65,825
27,005 15,532 12,375 950 55,862 67,156
20,915 10,629 8,285 850 40,679 51,215
10,515 8,604 2,010 825 21,954 23,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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