AoeStats
← felip3.diaz

Yucatan

510437102Analyzed
2v2 RM · 14h ago on Oct 1, 2026· 25m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1030
+14
🇲🇽 Byzantines · Mexico
1014
+15
🇨🇴 Magyars · Colombia
993
-15
🇨🇴 Maya · Colombia
985
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 808 9:56 20:53 — ⚔ Scouts into Skirms
22 560 11:16 18:45 — ⛏ Fast Castle
16 420 12:48 17:56 —
13 331 13:37 19:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,570 3,702 575 200 10,047 11,098
4,515 3,605 750 200 9,070 9,733
4,325 2,545 850 1,055 8,775 10,987
6,010 1,940 400 100 8,450 9,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.