AoeStats
← felip3.diaz

Black Forest

510432668Analyzed
2v2 RM · 24h ago on Oct 1, 2026· 41m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
978
+15
🇨🇴 Bohemians · Colombia
969
+16
🇦🇷 Bulgarians · Argentina
974
-16
🇦🇷 Khmer · Argentina
957
-44
Player eAPM Actions Feudal Castle Imperial Opening
28 1,143 12:31 15:49 28:59 ⛏ Fast Castle
18 758 16:45 20:47 34:25 ⛏ Fast Castle
17 694 14:30 18:45 34:27 ⛏ Fast Castle
15 641 15:19 22:29 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,370 14,817 11,625 2,900 53,712 59,394
14,825 8,216 5,745 3,435 32,221 38,864
12,220 10,908 5,690 2,225 31,043 38,085
12,400 5,758 4,570 2,385 25,113 28,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.