AoeStats
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Arena

510427467Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 50m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
965
+13
🇨🇴 Bohemians · Colombia
956
+13
🇨🇦 Armenians · Canada
923
-14
🇨🇦 Goths · Canada
866
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,420 10:38 15:31 29:35 ⛏ Fast Castle
23 1,150 10:56 15:24 33:28 ⛏ Fast Castle
15 778 11:35 15:38 34:59 ⛏ Fast Castle
10 525 12:12 16:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,035 19,210 13,810 1,550 69,605 76,435
23,890 20,830 20,260 3,680 68,660 83,535
12,950 20,660 12,725 2,800 49,135 64,100
10,695 9,920 2,690 1,750 25,055 25,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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