AoeStats
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Nomad

509775800Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 68m 58s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
949
+16
🇨🇴 Huns · Colombia
940
+16
🇪🇸 Khmer · Spain
883
+18
🇩🇴 Persians · Dominican Republic
996
-19
🇩🇴 Georgians · Dominican Republic
965
-18
🇩🇴 Gurjaras · Dominican Republic
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 2,030 13:42 23:55 42:29 ⚔ Scout Rush
19 1,278 13:26 31:00 51:09 ⚔ Scout Rush
19 1,326 13:52 22:13 50:04 ⛏ Fish Boom FC
14 986 19:36 22:21 — ⚔ Fish Boom FC into Scouts
14 956 16:26 34:43 — ⚔ Fish Boom into Towers FC
12 849 15:39 23:38 54:52 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,750 13,144 24,085 2,555 71,534 86,562
25,560 13,230 12,545 2,910 54,245 53,930
20,025 18,150 10,390 2,100 50,665 51,338
12,800 13,920 8,825 3,000 38,545 43,120
19,260 7,795 8,115 1,500 36,670 43,605
15,265 4,260 6,220 850 26,595 28,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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