AoeStats
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Lombardia

509770829Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
935
+14
🇨🇴 Maya · Colombia
925
+15
🇪🇸 Khmer · Spain
866
+17
🇨🇱 Vikings · Chile
928
-17
🇨🇱 Teutons · Chile
918
-16
🇦🇷 Goths · Argentina
836
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,546 13:40 24:01 — ⚔ M@A Rush
37 1,494 11:02 15:00 23:19 ⛏ Fast Castle
36 1,453 9:27 19:57 — ⚔ Scout Rush
31 1,256 17:08 24:54 —
21 826 11:36 24:05 38:59 ⚔ Archer Rush
18 733 12:16 17:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,230 7,895 6,455 1,600 30,180 36,589
8,275 8,715 4,560 200 21,750 33,721
9,925 6,334 2,935 2,050 21,244 28,325
7,030 7,583 3,990 750 19,353 26,754
9,295 5,140 1,605 865 16,905 20,708
5,285 5,793 1,560 350 12,988 13,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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