AoeStats
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Black Forest

509764716Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 51m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
988
+13
🇨🇦 Georgians · Canada
964
+14
🇨🇦 Japanese · Canada
890
+18
🇨🇴 Khmer · Colombia
951
-16
🇨🇴 Byzantines · Colombia
941
-16
🇪🇸 Franks · Spain
879
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,435 13:45 24:59 38:48 ⚔ M@A Rush
25 1,313 11:51 19:24 33:41 ⛏ Fish Boom FC
23 1,212 10:48 15:03 32:20 ⛏ Fast Castle
17 860 12:30 18:35 40:20 ⛏ Fast Castle
16 854 11:42 19:22 35:28 ⛏ Fast Castle
15 795 11:07 21:07 34:10 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,195 20,695 16,870 3,790 66,550 82,153
30,630 14,995 15,595 4,025 65,245 86,101
23,170 18,473 9,900 2,845 54,388 67,131
24,315 13,642 9,955 3,080 50,992 64,033
18,990 13,680 15,400 2,150 50,220 61,968
11,145 10,749 7,425 1,745 31,064 38,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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