AoeStats
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Oasis

509750153Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 63m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
1024
+13
🇪🇸 Goths · Spain
968
+15
🇪🇸 Magyars · Spain
950
+17
🇨🇴 Magyars · Colombia
987
-16
🇨🇴 Byzantines · Colombia
977
-16
🇪🇸 Khmer · Spain
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,120 9:31 22:18 42:33 ⚔ Scout Rush
47 2,978 10:54 19:44 39:22 ⚔ Archer Rush
45 2,836 9:17 19:26 47:54 ⚔ Scout Rush
30 1,929 12:03 15:51 42:53 ⛏ Fast Castle
26 1,662 12:26 23:13 39:05
19 1,197 10:46 24:10 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,460 22,054 21,790 2,150 76,454 81,102
31,580 17,008 23,535 2,475 74,598 83,883
29,780 14,665 9,810 1,050 55,305 81,242
15,260 16,215 11,205 1,730 44,410 66,852
19,145 13,999 9,625 1,400 44,169 49,366
10,245 11,452 1,780 1,700 25,177 28,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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