AoeStats
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MegaRandom

505137635Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1040
+17
🇺🇸 Huns · United States
1036
+17
🇺🇸 Bulgarians · United States
1034
+17
🇺🇸 Franks · United States
1024
+17
🇦🇷 Malians · Argentina
1088
-18
🇦🇷 Inca · Argentina
1072
-18
🇺🇸 Poles · United States
1070
-18
🇵🇾 Vietnamese · Paraguay
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,858 10:43 25:01 39:51 ⚔ Archer Rush
31 1,586 12:24 19:42 40:24 ⛏ Fast Castle
25 1,298 12:14 21:01 —
24 1,210 10:07 15:29 37:04 ⛏ Fast Castle
20 1,036 10:16 18:17 34:33 ⚔ Scout Rush
18 907 12:15 23:25 38:27 ⚔ Scout Rush
15 782 12:22 17:56 36:06 ⛏ Fast Castle
9 468 14:48 20:31 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,150 15,754 10,445 2,455 48,804 56,813
20,625 7,600 15,745 1,500 45,470 51,532
20,500 9,595 10,600 1,900 42,595 51,820
16,035 12,292 9,750 3,610 41,687 49,632
18,115 8,011 9,825 2,645 38,596 43,883
17,920 7,650 9,115 2,265 36,950 51,471
11,575 12,703 6,570 4,325 35,173 40,504
15,245 10,176 3,825 1,840 31,086 38,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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