AoeStats
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African Clearing

510643816Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 80m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
886
+18
🇨🇴 Mongols · Colombia
866
+19
🇦🇷 Goths · Argentina
863
+19
🇵🇹 Byzantines · Portugal
820
+21
🇺🇸 Magyars · United States
995
-22
🇺🇸 Jurchens · United States
992
-22
🇺🇸 Armenians · United States
955
-20
🇧🇷 Huns · Brazil
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 6,015 15:30 19:59 43:01 ⛏ Fast Castle
41 3,269 17:06 26:09 48:58 ⛏ Fast Castle
41 3,250 14:26 33:55 54:36 ⚔ Scout Rush
30 2,407 17:55 26:56 49:35 ⛏ Fast Castle
29 2,319 15:34 27:34 47:00 ⚔ Scout Rush
27 2,142 16:12 23:14 40:52
26 2,119 19:35 32:54 43:20 ⛏ Fast Castle
21 1,663 18:11 30:30 46:59

Resources

Player Food Wood Gold Stone Spent Collected
51,725 27,345 45,415 2,900 127,385 144,989
13,120 49,720 41,895 7,450 112,185 126,038
51,230 12,090 21,440 1,050 85,810 103,047
30,945 28,640 17,260 3,925 80,770 96,472
36,085 21,361 18,745 3,000 79,191 101,795
22,760 31,642 12,460 2,325 69,187 75,471
18,975 10,060 13,415 3,565 46,015 61,976
18,770 12,263 5,185 2,380 38,598 42,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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