AoeStats
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Arena

510560323Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
983
+12
🇺🇸 Jurchens · United States
980
+12
🇺🇸 Armenians · United States
942
+13
🇧🇷 Spanish · Brazil
762
+21
🇷🇺 Franks · Russia
915
-22
🇷🇺 Cumans · Russia
879
-17
🇦🇷 Italians · Argentina
874
-14
🇨🇳 Burgundians · China
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 3,569 11:20 16:08 39:47 ⛏ Fast Castle
48 2,401 11:33 16:14 21:27 ◆ FC into Fast Imp
42 2,137 10:59 14:28 33:33 ⛏ Fast Castle
37 1,890 10:57 14:52 — ⛏ Fast Castle
32 1,592 11:37 19:50 — ⛏ Fast Castle
23 1,175 10:56 18:20 42:05 ⛏ Fast Castle
22 1,098 12:48 17:13 33:42 ⛏ Fast Castle
12 601 14:24 19:02 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,205 15,905 20,445 5,240 82,795 84,300
11,825 26,780 20,595 3,650 62,850 64,441
18,485 11,925 12,350 3,450 46,210 58,559
17,740 11,040 11,920 850 41,550 49,577
12,655 13,595 8,925 3,705 38,880 45,186
17,450 8,475 5,865 3,030 34,820 57,834
10,340 12,395 9,090 2,805 34,630 37,797
10,265 11,605 1,735 900 24,505 28,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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