AoeStats
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Arena

510448786Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 55m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
943
+14
🇺🇸 Jurchens · United States
940
+14
🇺🇸 Armenians · United States
899
+15
🇺🇸 Byzantines · United States
915
-39
🇮🇳 Italians · India
891
-14
🇨🇳 Khmer · China
873
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,001 11:57 16:38 21:31 ◆ FC into Fast Imp
51 2,779 10:58 15:48 40:09 ⛏ Fast Castle
29 1,590 12:22 20:31 36:46 ⚔ FC into Skirms
27 1,485 12:06 20:41 30:14 ⛏ Fast Castle
16 887 12:06 18:47 32:00 ⛏ Fast Castle
12 644 10:31 16:48 32:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,945 13,350 23,320 6,700 82,315 89,519
26,420 9,525 17,700 2,700 56,345 71,464
22,840 17,845 11,035 4,070 55,790 60,015
19,290 22,073 10,340 2,155 53,858 58,935
23,680 18,645 8,495 850 51,670 74,091
12,935 14,460 2,170 1,450 31,015 32,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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