AoeStats
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Nomad

509996747Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
911
+12
🇳🇱 Spanish · Netherlands
814
+16
🇨🇦 Britons · Canada
776
+18
🇵🇪 Byzantines · Peru
746
+20
🇺🇸 Portuguese · United States
869
-18
🇺🇸 Magyars · United States
849
-18
🇺🇸 Armenians · United States
832
-17
🇧🇷 Bengalis · Brazil
740
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,098 15:33 23:42 — ⚔ Fish Boom into Towers FC
43 1,909 14:32 24:02 — ⚔ Scout Rush
38 1,710 15:11 20:55 34:35 ⛏ Fish Boom FC
21 919 19:28 28:19 42:57 ⛏ Fish Boom FC into Fire Galleys
20 885 14:31 26:13 — ⚔ Fish Boom into Towers
17 760 17:28 32:15 37:59 ⚔ Fish Boom into Fire Galleys into Scouts
16 729 16:32 22:44 29:30 ⛏ Fish Boom FC
14 616 13:58 27:40 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,905 11,622 11,195 2,550 47,272 49,536
12,405 12,160 7,940 2,150 34,655 37,319
14,085 10,385 5,695 1,780 31,945 43,296
6,735 11,428 3,980 3,375 25,518 28,060
9,645 7,765 3,310 2,285 23,005 23,776
10,170 7,012 2,185 1,535 20,902 25,814
7,000 4,865 1,325 1,965 15,155 27,519
6,075 6,740 1,075 625 14,515 14,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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