AoeStats
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Arena

508329396Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 50m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Byzantines · South Africa
811
+17
🇧🇷 Persians · Brazil
784
+18
🇨🇱 Italians · Chile
769
+41
🇺🇸 Italians · United States
874
-21
🇺🇸 Romans · United States
864
-19
🇧🇷 Bengalis · Brazil
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,551 10:16 15:24 32:03 ⛏ Fast Castle
39 1,955 10:28 14:40 29:20 ⛏ Fast Castle
24 1,217 10:11 17:14 32:58 ⛏ Fast Castle
23 1,169 9:29 18:17 33:59 ⛏ Fast Castle
21 1,070 11:15 23:45 49:08 ⛏ Fast Castle
17 875 11:33 15:52 31:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,020 29,365 13,540 2,300 78,225 89,170
20,360 25,845 12,385 3,450 62,040 83,373
19,400 15,165 12,515 2,800 49,880 61,387
19,365 12,450 11,795 1,750 45,360 51,232
14,925 19,480 8,655 1,510 44,570 51,077
12,530 9,590 6,885 2,120 31,125 40,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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