AoeStats
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Black Forest

510875058Analyzed
4v4 RM · 2h ago on Oct 2, 2026· 72m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1169
+13
🇨🇴 Persians · Colombia
1058
+17
🇩🇪 Ethiopians · Germany
1020
+19
🇨🇳 Magyars · China
1011
+19
🇲🇽 Khmer · Mexico
1172
-21
🇨🇱 Celts · Chile
1128
-19
🇮🇳 Bohemians · India
1090
-17
🇳🇿 Tatars · New Zealand
949
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 3,349 12:14 15:15 34:11 ⛏ Fast Castle
31 2,225 9:42 24:28 30:58 ⛏ Fish Boom FC
29 2,100 12:21 16:13 34:12 ⛏ Fast Castle
28 2,001 12:21 18:28 35:25 ⛏ Fast Castle
24 1,740 12:03 16:29 32:12 ⛏ Fast Castle
23 1,682 11:55 16:24 34:11 ⛏ Fast Castle
21 1,532 10:21 15:55 29:16 ⛏ Fast Castle
18 1,304 12:12 16:42 32:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
79,255 26,795 15,010 4,280 125,340 136,375
67,840 23,020 20,035 4,165 115,060 128,979
36,295 45,825 24,165 2,350 108,635 110,800
51,025 25,230 26,740 3,710 106,705 134,854
28,330 34,439 39,495 3,940 106,204 129,444
29,025 33,839 17,990 1,785 82,639 108,979
38,905 25,281 15,395 2,900 82,481 85,813
36,460 26,216 12,415 2,075 77,166 85,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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