Four Lakes
509390903Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
52m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Capt_Obv's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Capt_Obv
D
Feudal Age
13:22
vs 10:51
btm 6%
Castle Age
20:50
vs 20:09
btm 42%
Imperial Age
37:42
vs 36:23
btm 40%
eAPM
21
vs 32
btm 23%
First military
14:15
vs 12:45
btm 37%
▼
Slow Feudal Age at 13:22 — slower than 94% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom after the Feudal click (18:13) — usually safest before it
▼
Town centers idle 5:23 of the first 20:50 — keep villagers queued
BigMamasCatHaus
C
Feudal Age
10:14
vs 10:51
top 30%
Castle Age
27:43
vs 20:09
btm 4%
Imperial Age
37:26
vs 36:23
btm 42%
eAPM
11
vs 32
btm 4%
First military
13:04
vs 12:45
btm 47%
▲
Fast Feudal Age at 10:14 — faster than 70% of analysed players on Four Lakes
▼
Slow Castle Age at 27:43 — slower than 96% of analysed players on Four Lakes
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (8:05) — usually safest before it
▼
Town centers idle 20:30 of the first 27:43 — keep villagers queued