Arabia
509371280Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
64m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Capt_Obv's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
Capt_Obv
D
Feudal Age
13:24
vs 9:49
btm 3%
Castle Age
25:45
vs 21:49
btm 11%
Imperial Age
48:20
vs 38:59
btm 6%
eAPM
18
vs 39
btm 9%
First military
14:15
vs 10:33
btm 18%
▼
Slow Feudal Age at 13:24 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 25:45 — slower than 89% of analysed players on Arabia
▼
Slow Imperial Age at 48:20 — slower than 94% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (13:42) — usually safest before it
▼
Town centers idle 5:05 of the first 25:45 — keep villagers queued
1041600435
C
Feudal Age
12:11
vs 9:49
btm 7%
Castle Age
22:43
vs 21:49
btm 37%
Imperial Age
32:07
vs 38:59
top 3%
eAPM
17
vs 39
btm 8%
First military
27:53
vs 10:33
btm 1%
▼
Slow Feudal Age at 12:11 — slower than 93% of analysed players on Arabia
▲
Fast Imperial Age at 32:07 — faster than 97% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 27:53 (Monk) — later than 99% of analysed players on Arabia
▼
Town centers idle 4:08 of the first 22:43 — keep villagers queued