Arabia
509359353Analyzed1v1 RM
·
4d ago on Sep 26, 2026·
52m 18s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Capt_Obv's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,768 analysed 1v1 players on Arabia.
Capt_Obv
D
Feudal Age
10:59
vs 9:49
btm 20%
Castle Age
29:12
vs 21:49
btm 3%
Imperial Age
43:12
vs 38:59
btm 20%
eAPM
13
vs 39
btm 3%
First military
28:45
vs 10:33
btm 0%
▼
Slow Feudal Age at 10:59 — slower than 80% of analysed players on Arabia
▼
Slow Castle Age at 29:12 — slower than 97% of analysed players on Arabia
▼
Slow Imperial Age at 43:12 — slower than 80% of analysed players on Arabia
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (14:56) — usually safest before it
▼
First military only at 28:45 (Militia) — later than 100% of analysed players on Arabia
▼
Town centers idle 9:56 of the first 29:12 — keep villagers queued
apache
D
Feudal Age
13:55
vs 9:49
btm 2%
Castle Age
26:25
vs 21:49
btm 8%
Imperial Age
37:12
vs 38:59
top 33%
eAPM
11
vs 39
btm 2%
First military
8:35
vs 10:33
top 16%
▼
Slow Feudal Age at 13:55 — slower than 98% of analysed players on Arabia
▼
Slow Castle Age at 26:25 — slower than 92% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▲
Early military at 8:35 (Militia) — earlier than 84% of analysed players on Arabia
▼
Town centers idle 4:05 of the first 26:25 — keep villagers queued