AoeStats
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Arena

509221842Analyzed
1v1 RM · 5d ago on Sep 26, 2026· 68m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
313
+7
🇺🇸 Celts · United States
101
-7
Player eAPM Actions Feudal Castle Imperial Opening
24 1,657 11:50 21:04 38:11 ⛏ Fast Castle
14 934 14:23 23:32 37:49 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
37,665 20,195 18,730 2,980 79,570 93,878
15,370 10,290 12,895 3,245 41,800 48,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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