Arabia
509011221Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
64m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Capt_Obv's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
Capt_Obv
D
Feudal Age
11:43
vs 9:49
btm 11%
Castle Age
36:22
vs 21:49
btm 0%
Imperial Age
61:57
vs 38:58
btm 0%
eAPM
21
vs 39
btm 14%
First military
17:14
vs 10:33
btm 10%
▼
Slow Feudal Age at 11:43 — slower than 89% of analysed players on Arabia
▼
Slow Castle Age at 36:22 — slower than 100% of analysed players on Arabia
▼
Slow Imperial Age at 61:57 — slower than 100% of analysed players on Arabia
▼
Low eAPM (21) — busier hands win idle time back
▼
Loom after the Feudal click (9:37) — usually safest before it
▼
First military only at 17:14 (Spearman) — later than 90% of analysed players on Arabia
▼
Town centers idle 11:32 of the first 36:22 — keep villagers queued
Ayapliano
D
Feudal Age
11:35
vs 9:49
btm 12%
Castle Age
25:51
vs 21:49
btm 10%
Imperial Age
53:10
vs 38:58
btm 2%
eAPM
17
vs 39
btm 8%
First military
12:42
vs 10:33
btm 24%
▼
Slow Feudal Age at 11:35 — slower than 88% of analysed players on Arabia
▼
Slow Castle Age at 25:51 — slower than 90% of analysed players on Arabia
▼
Slow Imperial Age at 53:10 — slower than 98% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 9:46 of the first 25:51 — keep villagers queued