Four Lakes
508996929Analyzed1v1 RM
·
6d ago on Sep 25, 2026·
66m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Capt_Obv's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Imparabl3
D
Feudal Age
12:48
vs 10:51
btm 10%
Castle Age
25:06
vs 20:09
btm 10%
Imperial Age
34:21
vs 36:23
top 33%
eAPM
16
vs 32
btm 12%
First military
27:17
vs 12:45
btm 1%
▼
Slow Feudal Age at 12:48 — slower than 90% of analysed players on Four Lakes
▼
Slow Castle Age at 25:06 — slower than 90% of analysed players on Four Lakes
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 27:17 (Temple Guard) — later than 99% of analysed players on Four Lakes
▲
Town centers almost never idle — 20s across the first 25:06
Capt_Obv
D
Feudal Age
15:04
vs 10:51
btm 2%
Castle Age
25:18
vs 20:09
btm 9%
Imperial Age
46:12
vs 36:23
btm 6%
eAPM
20
vs 32
btm 22%
First military
19:44
vs 12:45
btm 10%
▼
Slow Feudal Age at 15:04 — slower than 98% of analysed players on Four Lakes
▼
Slow Castle Age at 25:18 — slower than 91% of analysed players on Four Lakes
▼
Slow Imperial Age at 46:12 — slower than 94% of analysed players on Four Lakes
▼
Low eAPM (20) — busier hands win idle time back
▼
Loom after the Feudal click (15:12) — usually safest before it
▼
First military only at 19:44 (Militia) — later than 90% of analysed players on Four Lakes
▼
Town centers idle 5:02 of the first 25:18 — keep villagers queued