AoeStats
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Nomad

507399480Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 4m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1559
+13
🇲🇽 Ethiopians · Mexico
1550
+14
🇲🇽 Magyars · Mexico
1396
+20
🇵🇪 Wu · Peru
1367
+21
🇲🇽 Sicilians · Mexico
1525
-18
🇵🇪 Mongols · Peru
1511
-18
🇦🇷 Gurjaras · Argentina
1492
-17
🇬🇹 Turks · Guatemala
1436
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 221 — — —
50 213 — — —
40 171 — — —
35 150 — — —
22 92 — — —
17 72 — — —
11 46 — — —
4 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 208 50 0 858 610
250 450 0 100 800 70
250 425 0 100 775 300
150 453 50 100 753 153
50 450 50 100 650 60
200 175 0 0 375 160
100 177 0 0 277 33
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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