AoeStats
← Hypno

Nomad

507393363Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1643
+9
🇺🇸 Khitans · United States
1565
+12
🇺🇸 Italians · United States
1486
+16
🇺🇸 Maya · United States
1415
+19
🇵🇪 Franks · Peru
1577
-18
🇲🇽 Poles · Mexico
1567
-17
🇲🇽 Byzantines · Mexico
1407
-11
🇲🇽 Turks · Mexico
1375
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 3,137 13:24 17:49 35:45 ⛏ Fish Boom FC
36 2,123 12:49 16:38 32:18 ⛏ Fish Boom FC
33 1,942 14:51 19:24 39:02 ⛏ Fish Boom into Galleys FC
32 1,915 13:22 17:11 42:21 ⛏ Fish Boom FC
31 1,822 12:20 16:38 36:38 ⛏ Fish Boom FC
29 1,740 12:29 17:13 48:36 ⛏ Fish Boom FC
27 1,612 13:45 18:52 41:59 ⛏ Fish Boom FC
24 1,428 13:57 19:02 38:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,875 18,365 19,935 4,255 77,430 84,367
34,015 22,069 14,850 5,215 76,149 100,449
15,125 29,011 18,845 3,895 66,876 72,414
25,090 18,630 12,400 4,650 60,770 67,564
18,080 22,407 8,665 3,205 52,357 55,052
18,305 14,945 10,370 3,400 47,020 47,453
12,810 16,363 7,570 4,610 41,353 51,066
13,010 10,796 5,005 1,305 30,116 33,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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