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African Clearing

505795996Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1575
+11
🇵🇪 Mapuche · Peru
1566
+12
🇲🇽 Chinese · Mexico
1444
+16
🇲🇽 Persians · Mexico
1367
+19
🇺🇸 Spanish · United States
1524
-17
🇺🇸 Dravidians · United States
1489
-16
🇺🇸 Persians · United States
1472
-15
🇺🇸 Berbers · United States
1350
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,668 12:13 16:58 — ⛏ Fish Boom FC
49 2,435 11:26 15:26 34:59 ⛏ Fast Castle
46 2,325 12:57 16:38 46:09 ⛏ Fast Castle
42 2,096 11:11 18:23 38:49 ⚔ Scout Rush
37 1,853 12:33 16:23 39:04 ⛏ Fast Castle
36 1,825 13:31 17:47 — ⛏ Fast Castle
29 1,469 13:38 19:36 — ⛏ Fast Castle
29 1,472 12:22 21:21 44:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,685 14,595 11,240 2,650 50,170 53,150
12,950 19,255 12,800 4,245 49,250 55,655
22,000 11,216 9,275 6,000 48,491 49,876
16,300 16,736 11,105 2,915 47,056 52,259
12,685 17,970 9,720 2,385 42,760 47,073
13,135 13,198 5,470 855 32,658 38,525
15,340 10,899 4,105 555 30,899 32,979
4,685 3,800 1,240 970 10,695 10,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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