AoeStats
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Arabia

510722290Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 57m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
434
+18
🇦🇺 Mongols · Australia
433
+18
🇦🇺 Gurjaras · Australia
501
-20
🇦🇷 Burgundians · Argentina
434
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,073 12:41 24:35 38:11 ⚔ M@A Rush
15 868 10:46 21:11 34:47 ⚔ Archer Rush
15 860 11:12 21:11 38:47 ⛏ Fast Castle
14 829 13:18 27:48 40:56

Resources

Player Food Wood Gold Stone Spent Collected
18,105 21,807 16,675 3,310 59,897 67,019
21,680 16,719 11,050 2,270 51,719 67,392
20,080 10,470 9,350 2,900 42,800 61,636
18,175 8,775 5,885 880 33,715 38,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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