AoeStats
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Nomad

510571615Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 61m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1265
+15
🇫🇮 Japanese · Finland
1265
+15
🇨🇱 Bengalis · Chile
1249
-15
🇩🇪 Japanese · Germany
1233
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,110 14:05 18:49 38:36 ⛏ Fish Boom FC
27 1,684 13:20 20:01 51:33 ⛏ Fish Boom FC
25 1,563 12:47 21:30 45:44 ⛏ Fish Boom FC
16 1,016 12:31 16:47 35:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,465 35,432 17,320 5,850 82,067 84,572
13,940 24,755 8,670 4,370 51,735 59,422
14,430 19,501 12,660 4,105 50,696 54,099
16,305 19,685 10,980 3,625 50,595 51,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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