AoeStats
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Nomad

510559896Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 39m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1246
+17
🇫🇮 Japanese · Finland
1246
+17
🇦🇷 Spanish · Argentina
1349
-20
🇦🇷 Vietnamese · Argentina
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,455 17:06 30:52 — ⚔ Archer Rush
29 1,145 12:12 17:12 39:44 ⛏ Fish Boom FC
25 990 12:57 19:01 — ⛏ Fish Boom FC
21 836 12:58 27:40 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,325 14,455 5,880 870 30,530 34,003
9,785 8,880 2,395 4,700 25,760 30,021
5,750 9,745 3,320 2,030 20,845 23,749
5,140 5,629 1,110 325 12,204 12,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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