AoeStats
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Arabia

510155312Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 56m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1144
+9
🇪🇸 Teutons · Spain
867
+21
🇦🇷 Cumans · Argentina
987
-15
🇦🇷 Vikings · Argentina
974
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,582 9:44 14:27 42:08 ⛏ Fast Castle
24 1,360 10:35 25:12 41:51 ⚔ Scout Rush
24 1,343 10:19 23:40 44:12 ⚔ Drush into Skirms
20 1,145 10:27 24:07 52:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,745 27,386 13,380 5,550 82,061 95,814
22,985 15,604 17,170 2,900 58,659 62,217
12,260 11,346 10,115 2,160 35,881 36,229
16,010 8,715 5,625 4,150 34,500 39,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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